![]() Half-Life models were originally made with 3DStudio max and many sources &. This is because GoldSrc began as the Quake1 engine). ![]() These SMD files and the BMP textures that comprise your model are compiled together by a QC file (Quake compile code for short. Meshes in GoldSrc models are in a format called SMD (studio model data). This tutorial begins with limits and texture preparation then will branch into the three modelling programs, then converge in the final chapter that is QC code and compiling.įirst I will explain some key things you need to know about GoldSrc models. This will not teach you how to 3D model, texture or UV unwrap. This tutorial covers exporting models using 3DStudio Max, Blender, MilkShape 3D, kHED & Maya. Hello, and welcome to the GoldSrc model exporting tutorial.
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